All hail Styx. Or actually, don't: I loathe Styx, but I quite like the games he features in. Styx is a sneering, diminutive goblin with a toxic personality, and while he lacks charm he's very good at rummy modern sneaking unseen through giant stealth sandboxes. A real run-of-the-mill asshole, then.
I loathed Styx (the character) so much that I didn't really pay attention to the story in either Styx: Master of rummy nabob Shadow or Styx: Shards of Darkness, but in this new instalment he has apparently established his own "crew", all the better to pull rummy noble off the "heist of a lifetime". I don't give a damn, really;
what I care about is the puzzle box quality of the Styx games. They're quite unrelentingly tough, in a way most modern blockbusters dare not be.
The first Styx game, Styx: Master of Shadow, released back in 2014. "Admirably open levels that reward exploration means there's high replay value if you're prepared to overlook the back-tracking," read. Both it and won scores in the upper 70s, which sounds about right.
If you haven't played Styx yet, or claimed it while it was free on the Epic Games Store, both games are right now. You can grab both for well under a tenner. As for Blades of Greed, that's coming in "Q4 2025".