An unfortunate consequence of releasing your story-heavy game in early access is the amount of pressure on its final release to satisfy everyone who's been following along. That's the trouble Hades 2 ran into when it hit 1.0 earlier this month.
As people brought over their progress and finished the game for rummy mars its "true ending", the criticisms started stacking up. The Hades Reddit was flooded with threads with how the story wraps up, so much so that the moderators asked users to about it in their thread titles to avoid any hint of spoilers for those who hadn't seen it yet.
The negative reactions must've been strong enough to prompt developer Supergiant Games to start working on a way to contextualize—not change—the ending. In its first patch since its release, Hades 2 will get "true ending enhancements" that add new events that lead up to it and a few following it.
I enjoyed Hades 2 quite a lot despite my hesitations about Supergiant making its first sequel. It's an excellent extension of what made the first game's run-based roguelike structure work. I hadn't seen the true ending by the time I finished the —it requires you to finish the game several times—but as soon as I did, I could see why it rubbed people the wrong way. Part of me wishes it was different altogether, but I also respect Supergiant for sticking to the story it wrote and just adding extra scenes to at least let people see the full extent of the direction it took.